Outcome
Responsive streaming concept validated with a local OBS + HLS technical proof.
Outcome
Responsive streaming concept validated with a local OBS + HLS technical proof.
Key decision
Keep the video experience primary and move secondary participation into on-demand surfaces.
Trade-off
Prototype credibility required separating tested facts from revenue and engagement hypotheses.
Next measure
Spectator testing and live-event usage need to happen before claiming product impact.
Evolve organizes combat-sports events—grappling, martial arts, and shooting—and needed a digital presence that could do more than sell tickets. The team was already building a landing page, ticket purchasing, and fighter registration when a new product question emerged: how could a remote audience access a private broadcast without separating it from the event experience?
My responsibility focused on exploring that product line—a private pay-per-view streaming experience—and supporting visual improvements to the public event website.
A broadcast needs space, stability, and clear controls. At the same time, the concept explored participation through chat, voting, and event information beside the player.
On desktop these modules could coexist laterally. On mobile, they competed for limited space and risked degrading the main viewing experience.
Designing more interaction does not mean showing all of it at once.
The direction came from the client brief, team reviews, and streaming-platform benchmarks. Spectator interviews and usability tests have not happened yet.
The ability to extend event reach beyond the venue, create participation through interaction, and build trust with real event content remain design hypotheses until they are tested.
The streaming interface was separated from the existing backend so its hierarchy could be explored without presenting unfinished integrations as complete.
The concept covers before, live, and post-event states around the player, participants, chat, and voting.
Secondary interactions move into on-demand surfaces so the player remains readable and usable on a narrow screen.
I set up a local Next.js server with PostgreSQL, connected it to an OBS stream via HLS, and validated that the concept could receive a real video signal before selecting a final provider.
I supported the team in shifting from generic stock imagery toward event cards, fighter profiles, and real content that grounded the experience in the actual product. The intent was to improve context and perceived legitimacy.
The live event site at evolvegrapplingpro.com now features real fighter photographs, flag indicators, event schedules, and integrated ticket purchasing—a significant step forward from the initial generic direction.
The public landing page, ticket purchasing, and fighter registration are live at evolvegrapplingpro.com. These were built by the broader team with my support on visual direction and UX improvements.
The streaming experience remains in development and has not been used in a live event. The verified result of my contribution is a responsive prototype and a successful local OBS + HLS technical test, not a live platform or a new revenue stream.